@startuml
sprite $check_square [48x48/16] {
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00001FFFFFFFFFF9000000000BFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFF90000000BFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFF900000BFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFF9000BFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFF94BFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_CHECK_SQUARE(_alias) ENTITY(rectangle,black,check_square,_alias,FA5 CHECK_SQUARE)
!define FA5_CHECK_SQUARE(_alias, _label) ENTITY(rectangle,black,check_square,_label, _alias,FA5 CHECK_SQUARE)
!define FA5_CHECK_SQUARE(_alias, _label, _shape) ENTITY(_shape,black,check_square,_label, _alias,FA5 CHECK_SQUARE)
!define FA5_CHECK_SQUARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,check_square,_label, _alias,FA5 CHECK_SQUARE)
skinparam folderBackgroundColor<<FA5 CHECK_SQUARE>> White
@enduml